package test1;

import java.util.Random;

public class Role {
    private String name;
    private int blood;
    private char gender;
    private String face;

    String[] boyfaces={"风流俊雅","气宇轩昂","相貌英俊","五官端正","相貌平平","一塌糊涂","面目狰狞"};
    String[] girlfaces ={"美奂绝伦","沉鱼落雁","婷婷玉立","身材娇好","相貌平平","相貌简陋","惨不忍睹"};
    String[]attacks_desc={
            "%s使出了一招【背心钉]，转到对方的身后，一掌向%s背心的灵台穴拍去。","%s使出了一招【游空探爪]，飞起身形自半空中变掌为抓锁向%s。"
            ,"%s大喝一声，身形下伏，一招【劈雷坠地]，捶向%s双腿。",
            "%s运气于掌，一瞬间掌心变得血红，一式【掌心雷]，推向%s。","%s阴手翻起阳手跟进，一招【没遮拦]，结结实实的捶向%s。"
            ,"%s上步抢身，招中套招，一招【劈挂连环]，连环攻向%s。"
    };

    String[] injureds_desc={
        "结果%s退了半步，毫发无损","结果给%s造成一处瘀伤",
        "结果一击命中，%s痛得弯下腰",
        "结果%s痛苦地闷哼了一声，显然受了点内伤","结果%s摇摇晃晃，一跤摔倒在地",
        "结果%s脸色一下变得惨白，连退了好几步","结果『轰」的一声，%s口中鲜血狂喷而出","结果%s一声惨叫，像滩软泥般塌了下去"
    };

    public Role(){
    }

    public Role(String name, int blood,char gender){
        this.name = name;
        this.blood = blood;
        this.gender = gender;
        setFace(gender);
    }


    public char getGender() {
            return gender;
    }
    public void setGender(char gender) {
        this.gender = gender;
    }

    public String getFace() {
        return face;
    }

    public void setFace(char face) {
        Random r = new Random();
        if(gender =='男'){
            int index = r.nextInt(boyfaces.length);
            this.face = boyfaces[index];
        }
        else if(gender =='女'){
            int index = r.nextInt(girlfaces.length);
            this.face = girlfaces[index];
        }
        else{
            this.face = "面目狰狞";
        }
    }


    public String getName() {
        return name;
    }

    public void setName(String name) {
        this.name = name;
    }

    public int getBlood() {
        return blood;
    }

    public void setBlood(int blood) {
        this.blood = blood;
    }

    public void attack(Role role) {
        Random r = new Random();
        int index = r.nextInt(attacks_desc.length);
        String KongFu = attacks_desc[index];
        System.out.printf(KongFu, this.getName(), role.getName());
        System.out.println();
        //计算造成的伤害1~20
        int hurt = r.nextInt(20) + 1;

        //显示剩余血量
        int remainBoold = role.getBlood() - hurt;
        //对剩余血量做一个验证，如果为负数，就修改为零
        remainBoold = remainBoold < 0 ? 0 : remainBoold;
        //修改一下挨揍的人的血量
        role.setBlood(remainBoold);

        //受伤描述
        if (remainBoold > 90) {
            System.out.printf(injureds_desc[0], role.getName());
        } else if (remainBoold > 80) {
            System.out.printf(injureds_desc[1], role.getName());
        } else if (remainBoold > 70) {
            System.out.printf(injureds_desc[2], role.getName());
        } else if (remainBoold > 60) {
            System.out.printf(injureds_desc[3], role.getName());
        } else if (remainBoold > 40) {
            System.out.printf(injureds_desc[4], role.getName());
        } else if (remainBoold > 20) {
            System.out.printf(injureds_desc[5], role.getName());
        } else if (remainBoold > 10) {
            System.out.printf(injureds_desc[6], role.getName());
        } else {
            System.out.printf(injureds_desc[7], role.getName());
        }
        System.out.println();
    }


    public void showRoleInfo(){
        System.out.println("姓名为: " + getName());
        System.out.println("血量为: " + getBlood());
        System.out.println("性别为: " + getGender());
        System.out.println("长相为: " + getFace());
    }
}
